Section 338 of 440

Complete canonical tutorial. This reader section contains the same teaching body as PWR-156 · Bimanual coordination. Open the Power dossier.

PWR-156 · SELF GUIDED full tutorial

Combine two different hand roles slowly and repair the exact transition that breaks

This lesson teaches a harmless asymmetric two-hand pattern. Each hand learns its own role, the roles are combined at a slow pace, failures are localised and one transition is repaired. It does not prescribe rehabilitation or constraint therapy.

What you will produceThe learner completes a 20-second two-hand pattern in which one hand holds a steady pulse and the other performs a three-event sequence, with no role swaps on three trials.
Method8 numbered Power-specific steps
Practice authoritySelf-guided low-risk method

1 · Permission and limits

Know exactly what you may do

You may

  • Practise the declared asymmetric two-hand pattern with colour-labelled roles, soft objects and a comfortable 60 bpm cue.
  • Stabilise each hand alone, mark the exact transition where coordination breaks, and mirror only after three role-stable combined trials.
  • Report this tempo, role assignment and action pattern only; mirrored or different asymmetries require separate testing.

Qualified help is required for

  • New pain or loss of two-hand function needs clinical or occupational-therapy review; tools, instruments and daily tasks need their domain instructor.
  • Coordination of these two assigned hand roles is specific to the chosen tempo and action pattern; transfer to another asymmetry must be tested separately. No wider bimanual coordination claim follows.

Never do this from the page alone

  • Restrain the stronger hand or remove an aid without a therapist’s plan.
  • Continue through pain, numbness, spasm, marked fatigue or involuntary movement that creates risk.
  • Claim a tabletop pattern transfers to daily function or rehabilitation outcomes.

2 · Get ready

Gather what you need and check the starting conditions

What you need

  • a simple asymmetric two-hand pattern.
  • Two differently coloured soft objects or target pads and an optional visual or haptic pulse.
  • A role sheet for left/right or hand A/hand B, transition error, role swap, missed event and fatigue.

Before you start

  • Prepare a simple asymmetric two-hand pattern using large soft objects or table taps at a comfortable pace
  • Before the first bimanual coordination attempt, write the exact result you will score: Role-specific coordination and chosen task success with assistance recorded.
  • Choose roles that are comfortable for both hands and do not restrain, force or hide either hand.
  • Keep the session short; clinical goals or meaningful asymmetry need a qualified therapist.

3 · The method

Follow these steps in order

  1. Assign distinct roles

    Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.

    Why: Explicit roles prevent an unnoticed swap from being counted as success.

    Check: The learner can state and demonstrate each role once.

  2. Learn hand A alone

    Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.

    Why: The timing role must be stable before a second role competes for attention.

    Check: Hand A completes sixteen beats without speeding, doubling or force.

  3. Learn hand B alone

    With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.

    Why: Separate practice exposes order errors in the sequence role.

    Check: Hand B completes four correct sequences with comfortable grip and reach.

  4. Combine one event

    Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.

    Why: A single shared event provides a low-complexity bridge between roles.

    Check: The pulse stays even and the touch lands on the fourth beat.

  5. Add the full sequence

    Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.

    Why: Short duration allows exact role coordination before fatigue.

    Check: Both roles remain distinct and no event is omitted or swapped.

  6. Mark the failed transition

    If coordination breaks, stop and identify the two events immediately before and after the break for each hand.

    Why: A named transition is repairable; “both hands went wrong” is not.

    Check: The record identifies one beat and both hand actions at the break.

  7. Loop then rejoin

    Practise only the broken two-beat transition five times, reset, then return to the full pattern once.

    Why: Local looping reduces repeated whole-pattern failure.

    Check: The transition is correct on four of five loops and survives one full trial.

  8. Mirror only after stability

    After three clean trials, swap the roles of hand A and B for one slow trial. Keep the original result separate.

    Why: Mirroring is a new configuration and tests—not assumes—transfer.

    Check: The mirrored trial is labelled separately and stopped if comfort or role clarity falls.

4 · Worked example

See the whole method used once

Scenario

Hand A taps a 60 bpm pulse while hand B moves a large foam block through touch–lift–slide on beats four to six.

Walkthrough

  1. The learner labels each hand with a colour card and demonstrates its role.
  2. Hand A keeps sixteen steady taps; hand B completes four correct sequences alone.
  3. When combined, hand A doubles beat five as hand B lifts the block.
  4. They mark the beat-four-to-five transition, loop that pair five times and then complete the full pattern cleanly.
  5. After three clean 20-second trials, a mirrored attempt is recorded separately and stopped after one role swap rather than counted as transfer.

Result

The original asymmetric pattern is stable and the failure point is specifically repaired. Mirrored performance remains unestablished.

5 · Right and wrong

Compare correct or safer execution with the common wrong version

Right and wrong comparison
MomentRight / saferWrong / riskierWhy it matters
Assign distinct rolesName hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.Let both hands perform whatever role feels natural without declaring them.Explicit roles prevent an unnoticed swap from being counted as success.
Learn hand A aloneTap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.Add the second hand while the pulse still speeds up.The timing role must be stable before a second role competes for attention.
Learn hand B aloneWith hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.Practise the three-event hand only while the other hand moves too.Separate practice exposes order errors in the sequence role.
Combine one eventKeep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.Combine the whole pattern at full speed immediately.A single shared event provides a low-complexity bridge between roles.
Add the full sequenceInsert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.Continue for minutes until fatigue produces a role swap.Short duration allows exact role coordination before fatigue.

6 · Common mistakes

Spot the error and apply the correction

Common mistakes and corrections
MistakeFix
Let both hands perform whatever role feels natural without declaring them.Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.
Add the second hand while the pulse still speeds up.Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.
Practise the three-event hand only while the other hand moves too.With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.
Combine the whole pattern at full speed immediately.Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.
Continue for minutes until fatigue produces a role swap.Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.

7 · Practice

Turn the steps into a usable skill

First session

  1. Place two colour-labelled soft targets, set a comfortable 60 bpm pulse and assign hand A to steady taps while hand B performs touch–lift–slide with a foam block.
  2. Run hand A alone for sixteen beats while hand B rests; score the stream only if it has no speeding, doubled beat or excess force.
  3. Learn hand B alone: With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.
  4. Run both single-hand baselines: hand A completes sixteen steady taps and hand B completes four touch–lift–slide sequences, with each role named on its colour card.
  5. Mark failed transition: If coordination breaks, stop & identify two events immediately before & after break for each hand.
  6. Combine the roles for three 20-second trials, tally missed events and role swaps at the exact beat, and record any mirrored attempt separately rather than counting it as transfer.

Repeat plan

Repeat the same colour-labelled hand roles at 60 bpm on two later days. First remove one verbal cue while keeping the role cards; then attempt a separately labelled mirror only after three role-stable 20-second trials. Increase no tempo or sequence length while either hand swaps roles, misses the named transition or develops gripping, fatigue, pain or numbness.

Progress when

  • Learner completes a 20-second two-hand pattern in which one hand holds a steady pulse & other performs a three-event sequence, with no role swaps on three trials.
  • Hand B completes four correct sequences with comfortable grip & reach.
  • Record identifies one beat & both hand actions at break.
  • Mirrored trial is labelled separately & stopped if comfort or role clarity falls.

Do not progress when

  • Stay at the current level until learner can state & demonstrate each role once.
  • Do not make the task harder while this error remains: Let both hands perform whatever role feels natural without declaring them.
  • Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving safe area.

8 · Check the result

Measure what changed

Role-specific coordination and chosen task success with assistance recorded

How: For Bimanual coordination, measure Role-specific coordination and chosen task success with assistance recorded. Keep the bimanual coordination fixture stable. Target: The learner completes a 20-second two-hand pattern in which one hand holds a steady pulse and the other performs a three-event sequence, with no role swaps on three trials. Log bimanual coordination errors, prompts, burden and stops.

Good result: Hand B completes four correct sequences with comfortable grip & reach. Record identifies one beat & both hand actions at break. Mirrored trial is labelled separately & stopped if comfort or role clarity falls.

This does not prove: Coordination of these two assigned hand roles is specific to the chosen tempo and action pattern; transfer to another asymmetry must be tested separately.

Self-check

  • Starting check — The learner can state and demonstrate each role once.
  • Can you show this before continuing? Hand A completes sixteen beats without speeding, doubling or force.
  • If you catch this mistake — Let both hands perform whatever role feels natural without declaring them. — use this correction: Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.
  • What this result does not prove: Coordination of these two assigned hand roles is specific to the chosen tempo and action pattern; transfer to another asymmetry must be tested separately.

9 · Stop, adapt or get help

Keep the safety boundary practical

Stop and get help

  • Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.
  • Bimanual coordination does not progress until learner can state & demonstrate each role once.
  • Do not add difficulty while this bimanual coordination error persists: Let both hands perform whatever role feels natural without declaring them.
  • Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving safe area.

Accessibility and adaptations

  • Keep usual aids for Bimanual coordination; record each support inside the bimanual coordination setup.
  • Accessible opening check for Bimanual coordination: The learner can state and demonstrate each role once.
  • Use hand-over-hand support only when consented and professionally appropriate; otherwise enlarge objects, reduce reach, use switches or substitute equivalent limb movements while keeping roles explicit.

10 · Evidence and limits

Why these instructions are here

  1. primary research

    Home bimanual training improved some dexterity and goal outcomes but not the direct Assisting Hand Assessment, showing measures can diverge.

    Caregiver-directed home-based intensive bimanual training in young children with unilateral spastic cerebral palsy: a randomized trial
  2. official guidance

    Official repetitive-task guidance supports managing repetition, force, posture and breaks in upper-limb tasks.

    Assessment of repetitive tasks of the upper limbs (the ART tool)

Limits

  • Home bimanual training improved dexterity and goals but did not improve the direct Assisting Hand Assessment.
  • One asymmetric pattern does not establish dressing, cooking, instrument, tool or clinical bimanual function.
  • Coordination of these two assigned hand roles is specific to the chosen tempo and action pattern; transfer to another asymmetry must be tested separately.
Open the complete canonical research register
  1. Primary empirical supportLimiting / contrary
    Variable practice is superior to self-directed training for laparoscopic simulator training: a randomized trial

    A Vamadevan; L Konge; F Bjerrum · 2024 · Primary research

  2. Primary empirical supportLimiting / contrary
    Training with cognitive load improves performance under similar conditions in a real surgical task

    G Sankaranarayanan; C A Odlozil; K O Wells; S G Leeds; S Chauhan; J W Fleshman; D B Jones; S De · 2020 · Primary research

  3. Primary empirical supportLimiting / contrary
    Caregiver-directed home-based intensive bimanual training in young children with unilateral spastic cerebral palsy: a randomized trial

    C L Ferre; M Brandão; B Surana; A P Dew; N G Moreau; A M Gordon · 2017 · Primary research

  4. Primary empirical supportLimiting / contrary
    Bimanual training and constraint-induced movement therapy in children with hemiplegic cerebral palsy: a randomized trial

    A M Gordon; Y C Hung; M Brandao; C L Ferre; H C Kuo; K Friel; E Petra; A Chinnan; J R Charles · 2011 · Primary research

  5. Limiting / contraryOfficial boundary context
    Assessment of repetitive tasks of the upper limbs (the ART tool)

    UK Health and Safety Executive · 2010 · Official guidance

Read the complete evidence interpretation on the Power dossier.

Tutorial delivery controls

Learn, adapt, troubleshoot and resume

Estimated timeEstimated 28 min reading and worksheet pass
DifficultyIntermediate
EquipmentBasic stationery or digital tools
SpaceDesk / seated
Method qualityComprehensive10 of 10 structural checks present. Automated method-readiness band; human editorial sign-off is separate.
Evidence contextG1; Detailed research depthScientific support is evaluated separately from teaching-method structure.
Editorial reviewPending manual sign-offNo human approval is claimed until reviewer, date and content hash are recorded.
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Step-by-step learner mode

Each activity includes its success check, a nearby accessible alternative and an “I’m stuck” correction path. Alternatives preserve the target where possible; when they change the task, Titan labels them as related rather than equivalent.

01

Assign distinct roles

Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.

Why this step exists

Explicit roles prevent an unnoticed swap from being counted as success.

Success check

The learner can state and demonstrate each role once.

I’m stuck on this step

Reset: Re-read this authored instruction — “Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.” — and its success check, then attempt only this step.

  1. Possible snag: Let both hands perform whatever role feels natural without declaring them.

    Correction: Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

02

Learn hand A alone

Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.

Why this step exists

The timing role must be stable before a second role competes for attention.

Success check

Hand A completes sixteen beats without speeding, doubling or force.

I’m stuck on this step

Reset: Re-read this authored instruction — “Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.” — and its success check, then attempt only this step.

  1. Possible snag: Add the second hand while the pulse still speeds up.

    Correction: Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

03

Learn hand B alone

With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.

Why this step exists

Separate practice exposes order errors in the sequence role.

Success check

Hand B completes four correct sequences with comfortable grip and reach.

I’m stuck on this step

Reset: Re-read this authored instruction — “With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.” — and its success check, then attempt only this step.

  1. Possible snag: Practise the three-event hand only while the other hand moves too.

    Correction: With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

04

Combine one event

Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.

Why this step exists

A single shared event provides a low-complexity bridge between roles.

Success check

The pulse stays even and the touch lands on the fourth beat.

I’m stuck on this step

Reset: Re-read this authored instruction — “Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.” — and its success check, then attempt only this step.

  1. Possible snag: Combine the whole pattern at full speed immediately.

    Correction: Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

05

Add the full sequence

Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.

Why this step exists

Short duration allows exact role coordination before fatigue.

Success check

Both roles remain distinct and no event is omitted or swapped.

I’m stuck on this step

Reset: Re-read this authored instruction — “Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.” — and its success check, then attempt only this step.

  1. Possible snag: Continue for minutes until fatigue produces a role swap.

    Correction: Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

06

Mark the failed transition

If coordination breaks, stop and identify the two events immediately before and after the break for each hand.

Why this step exists

A named transition is repairable; “both hands went wrong” is not.

Success check

The record identifies one beat and both hand actions at the break.

I’m stuck on this step

Reset: Re-read this authored instruction — “If coordination breaks, stop and identify the two events immediately before and after the break for each hand.” — and its success check, then attempt only this step.

  1. Possible snag: The result from “If coordination breaks, stop and identify the two events immediately before and after the break for each hand.” does not yet meet this declared check: The record identifies one beat and both hand actions at the break.

    Correction: Return to the start of “Mark the failed transition”, reduce complexity or pace, and repeat only the part needed to satisfy: “The record identifies one beat and both hand actions at the break.”

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

07

Loop then rejoin

Practise only the broken two-beat transition five times, reset, then return to the full pattern once.

Why this step exists

Local looping reduces repeated whole-pattern failure.

Success check

The transition is correct on four of five loops and survives one full trial.

I’m stuck on this step

Reset: Re-read this authored instruction — “Practise only the broken two-beat transition five times, reset, then return to the full pattern once.” — and its success check, then attempt only this step.

  1. Possible snag: The result from “Practise only the broken two-beat transition five times, reset, then return to the full pattern once.” does not yet meet this declared check: The transition is correct on four of five loops and survives one full trial.

    Correction: Return to the start of “Loop then rejoin”, reduce complexity or pace, and repeat only the part needed to satisfy: “The transition is correct on four of five loops and survives one full trial.”

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

08

Mirror only after stability

After three clean trials, swap the roles of hand A and B for one slow trial. Keep the original result separate.

Why this step exists

Mirroring is a new configuration and tests—not assumes—transfer.

Success check

The mirrored trial is labelled separately and stopped if comfort or role clarity falls.

I’m stuck on this step

Reset: Re-read this authored instruction — “After three clean trials, swap the roles of hand A and B for one slow trial. Keep the original result separate.” — and its success check, then attempt only this step.

  1. Possible snag: The result from “After three clean trials, swap the roles of hand A and B for one slow trial. Keep the original result separate.” does not yet meet this declared check: The mirrored trial is labelled separately and stopped if comfort or role clarity falls.

    Correction: Return to the start of “Mirror only after stability”, reduce complexity or pace, and repeat only the part needed to satisfy: “The mirrored trial is labelled separately and stopped if comfort or role clarity falls.”

Stop / get help: Stop for pain, numbness, involuntary gripping, spasm, weakness, new asymmetry, marked fatigue or objects leaving the safe area.

Correct versus incorrect execution

These accessible process diagrams are built from the tutorial’s own right/wrong teaching. They are not anatomical illustrations and do not add technique beyond the canonical tutorial.

Assign distinct roles — Explicit roles prevent an unnoticed swap from being counted as success.
PWR-156 correct and incorrect comparison: Assign distinct rolesAssign distinct roles. Correct or safer: Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.. Wrong or riskier: Let both hands perform whatever role feels natural without declaring them.. Why: Explicit roles prevent an unnoticed swap from being counted as success.SITUATIONAssign distinctrolesCORRECT / SAFERName hand A as pulse keeper and hand B assequence player. Place matching colour cardsbeside each hand.WRONG / RISKIERLet both hands perform whatever role feelsnatural without declaring them.YESNO
Correct / safer

Name hand A as pulse keeper and hand B as sequence player. Place matching colour cards beside each hand.

Wrong / riskier

Let both hands perform whatever role feels natural without declaring them.

Learn hand A alone — The timing role must be stable before a second role competes for attention.
PWR-156 correct and incorrect comparison: Learn hand A aloneLearn hand A alone. Correct or safer: Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.. Wrong or riskier: Add the second hand while the pulse still speeds up.. Why: The timing role must be stable before a second role competes for attention.SITUATIONLearn hand A aloneCORRECT / SAFERTap a steady pulse with hand A for sixteen beatsat a comfortable tempo while hand B restsnaturally.WRONG / RISKIERAdd the second hand while the pulse still speedsup.YESNO
Correct / safer

Tap a steady pulse with hand A for sixteen beats at a comfortable tempo while hand B rests naturally.

Wrong / riskier

Add the second hand while the pulse still speeds up.

Learn hand B alone — Separate practice exposes order errors in the sequence role.
PWR-156 correct and incorrect comparison: Learn hand B aloneLearn hand B alone. Correct or safer: With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.. Wrong or riskier: Practise the three-event hand only while the other hand moves too.. Why: Separate practice exposes order errors in the sequence role.SITUATIONLearn hand B aloneCORRECT / SAFERWith hand A resting, perform touch–lift–slidewith hand B four times, pausing after eachsequence.WRONG / RISKIERPractise the three-event hand only while theother hand moves too.YESNO
Correct / safer

With hand A resting, perform touch–lift–slide with hand B four times, pausing after each sequence.

Wrong / riskier

Practise the three-event hand only while the other hand moves too.

Combine one event — A single shared event provides a low-complexity bridge between roles.
PWR-156 correct and incorrect comparison: Combine one eventCombine one event. Correct or safer: Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.. Wrong or riskier: Combine the whole pattern at full speed immediately.. Why: A single shared event provides a low-complexity bridge between roles.SITUATIONCombine one eventCORRECT / SAFERKeep hand A’s pulse and add only hand B’s firsttouch on every fourth beat. Repeat four cycles.WRONG / RISKIERCombine the whole pattern at full speedimmediately.YESNO
Correct / safer

Keep hand A’s pulse and add only hand B’s first touch on every fourth beat. Repeat four cycles.

Wrong / riskier

Combine the whole pattern at full speed immediately.

Add the full sequence — Short duration allows exact role coordination before fatigue.
PWR-156 correct and incorrect comparison: Add the full sequenceAdd the full sequence. Correct or safer: Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.. Wrong or riskier: Continue for minutes until fatigue produces a role swap.. Why: Short duration allows exact role coordination before fatigue.SITUATIONAdd the fullsequenceCORRECT / SAFERInsert touch–lift–slide across beats four to sixwhile hand A continues. Work for no more thantwenty seconds.WRONG / RISKIERContinue for minutes until fatigue produces arole swap.YESNO
Correct / safer

Insert touch–lift–slide across beats four to six while hand A continues. Work for no more than twenty seconds.

Wrong / riskier

Continue for minutes until fatigue produces a role swap.

Method-structure checklist

10 of 10 structural checks present

  • Ordered, Power-specific instructions — present
  • Every activity has a success check — present
  • Materials or supplied records are declared — present
  • Measurement or assessment rule is present — present
  • Tutorial-specific troubleshooting is present — present
  • Stopping or escalation boundary is present — present
  • Every activity has an adjacent alternative — present
  • Correct-versus-incorrect comparison is present — present
  • Evidence context is bound to the Power record — present
  • Planning metadata is present — present

The method-readiness band and presence checklist assess tutorial presentation and are separate from evidence quality for the underlying Power. They are automated editorial aids, not human approval.

Manual editorial sign-off: Pending. This tutorial must not display a human-approved state until an identified editor signs the exact content hash.